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Showing content with the highest reputation on 05/31/15 in all areas

  1. 25 points
    ICAO: KSEA NAME: KSEA - Seattle International Airport TYPE: Payware FS: FSX DESIGNER: Taxi2Gate LINK: http://secure.simmarket.com/taxi2gate-ksea-seattle-tacoma-international-airport-fsx.phtml AES 2.39
  2. 22 points
    ICAO: ZGGG NAME: Guangzhou Bayun TYPE: Payware FS: FSX DESIGNER: Bridge LINK: http://secure.simmarket.com/bridge-guangzhou-baiyun-airport-zggg_fsx-p3d-(de_9406).phtml AES 2.45
  3. 10 points
    Well, not exactly, but after posting this livery, I was contacted by the President of Lila Design, Norbert Lambriex. I now have a contact to work on and design concept liveries for Airlines from all over the world. I'd like to thank Aerosoft for the Airbus addon and the paint-kit. Without this addon and it's paint kit, I'd have never been afforded this opportunity.
  4. 10 points
    I think we should stop caring about release dates, honestly.
  5. 7 points
    Sehr geehrter lfyA380, es ist bedauerlich, dass Sie bei solchen Unterstellungen, für die sie jeden Beweis schuldig bleiben, nicht mal mit Ihrem realen Namen unterschreiben. zu Punkt 3: Ich hoffe, sie können hierfür einen Beweis antreten, denn sonst muss man diese Aussage als "üble Nachrede" bezeichnen. AES hat mit GSX Funktionen nicht zu tun und sperrt da garnichts. Jetways sind keine Funktion von GSX und wenn der Scenery Entwickler die Jetways statisch umsetzt, ist das sein Entscheidung, alles anderslautenden Aussagen sind reine Unterstellungen. Zu den anderen Punkten: Sie hatten ausreichend Gelegenheit, bevor sie über den Erwerb eine AES Lizenz nachdenken konnten, das Produkt kostenfrei zu installieren und an vielen Airports zeitunbegrenzt zu nutzen und zu testen, egal mit welchen Fluggerät. Das Preismodel genauso wie der zum jeweiligen Zeitpunkt existierende Funktionsumfang war Ihnen bekannt, bevor sie es erworben haben. Verpflichtungen zu einer Weiterentwicklung gibt und gab es nicht, auch wenn es in den letzten Jahren viele Änderungen und Ergänzungen gegeben hat, für die kein Bestandskunde je einen zusätzlichen Cent entrichten musste. Ob ihre Tonwahl angemessen ist, muss bezweifelt werden. Zum Thema: Die Konfig ist fast fertig, es bedarf aber noch einiger Schritte, um den Umstieg der Konfig für den User so einfach wie möglich zu gestallten, ohne dass alle Flugzeuge neu konfiguriert werden müssen und damit ein Import/Export der Konfig zur Verteilung sinnvoll möglich ist. Leider steht nur eine begrenzte Zeit zur Verfügung und durch die Vielzahl der Plattformen (insbesondere P3D) gibt es auch bei anderen FS Teilthemen ausserhalb von AES, in die ich involviert bin, derzeit viele Ding neu zu regeln und andere Lösungen zu finden. Das fällt alles nicht vom Himmel. Schönen Sonntag noch.
  6. 7 points
    I've used AES for years and after switching to FSX 18 months ago I also bought GSX. Whilst I like AES it's very clear it has slipped behind GSX in regard to baggage handling. It's disappointing that this thread is over a year old and we have still to see these major improvements. I accept that people have full-time jobs but development does seem to be extremely slow with no updates on progress.
  7. 6 points
    The problem of GSX is based on the situation, that GSX don't support the "Platform feature", needed here to make an airport such near to the coastline and with heavy level differences in the sourrounding of the terrain. Therefore the complete airport need to build as 3D Model using the plattform SDK feature to keep the aircrafts above. To prevent "flickering" textures, the base terrain of the FS needs to be reduced below this Model. When now object/vehicles don't follow the plattform (like the GSX vehicles) or don't work with the fix altitude of the airport, they only follow the base terrain and "fall down". No way to fix it by the scenery without unwanted sideeffects at all.
  8. 5 points
    I'm not suggesting you're telling b*** sh** but your fix doesn't work for Clive and you seem to be unaware of the consequences of disabling that BGL. Los Rodeos is then removed but you made no mention of that in your solution. Instead you just say "And Teneriffe North, I am using also Payware, no problem there." Well goodie for you. How about those that don't then wonder where the airport has gone? Have another negative point for your attitude. if you're going to post a solution give all relevant information so people can make an informed decision as to whether disabling that BGL is worth it.
  9. 5 points
    ICAO: BGGH NAME: NUUK TYPE: Payware FS: FSX P3DV2 DESIGNER: FDSG LINK: http://fsdg-online.com/sceneries/41-nuuk.html
  10. 5 points
    And would you care to share your knowledge?
  11. 5 points
    Hi,When will the Version 1.31 seem likely? Thanks for an answer and best regards!
  12. 4 points
    Below is a copy of an answer I placed to a question made in the review section of an recent upload : " Any of my repaints uploaded after the release of the latest version are made for that version . It must be said however that ANY repaints made , be it for the AirbusX ( 2010 ) , AirbusX Extended ( 2012 ) or the latest A320/321 ( 2014 ) that the textures are EXACTLY the same and therefore work in ALL versions . The ONLY difference is the texture.cfg which points to the folders containing the fallback textures ( which only display if textures are " missing " ) . For the best results , install " by hand " , meaning unzip and use < COPY > and < PASTE > the texture.XXX into the correct folder . After you have added the texture folder and the aircraft.cfg entry just copy a texture.cfg from another ( working ) paint of the same type . One supplied in the download / CD is guaranteed to work . This file structure was changed by Aerosoft when the AirbusX Extended was released ( the AirbusX did NOT have any models with sharklets ) so there were 8 folders ( not counting the Base textures ) with the different types . For the latest version there are only 4 folders and so the sharklet and non-sharklet models are in the same folder and aircraft.cfg . For aircraft installed in the AirbusX Extended ( AXE ) any sharklet models have to be placed in the correct folder , paying special attention to the lines sim= and model= . For an Extended paint to work in the latest A320/321 the same applies , check the aircraft.cfg lines for sim= and model= and change where needed and copy a texture.cfg from another working livery . " With each successive version of the Airbus the only thing I have had to do to get all of my repaints working in the newer version is to replace the texture.cfg and in the case of the sharklet models make small changes to the aircraft.cfg , everything else works as it should without any problems whatsoever . AirbusX repaints CANNOT be installed using the Livery Manager ( LM ) so have to be installed using the " old fashioned " method of unzipping and then copy and paste into the correct folder . The reason is simple , the LM was introduced two years later with the release of the AirbusX Extended ( AXE ) and so AirbusX paints were never ( made ) compatible . Another " problem " is the change in the VC textures which means that any AirbusX paints installed into the later versions show a blank registration plate ( after you have copied a texture.cfg from another livery ) . The same applies when using a paint from the AXE or later in the AirbusX , you will see a blank registration plate . Also with the AirbusX , there are no sharklet ( NEO ) versions , ( but a sharklet paint can be installed just that ) the aircraft shows with the wingtip " fences " . To recap : Paints uploaded between 2010 and 2012 were made for the AirbusX and MUST be installed by hand . Paints uploaded between 2012 and 2014 were ( probably ) made for the AirbusX or the Extended . Paints made after 2014 were ( probably ) made for the latest A320/321 . ALL repaints work in ALL versions ( with a little work from you - the end user ) . If the LM fals to install a repaint just unzip and install as you would any other repaint from another vendor as not every commercial developer includes a livery manager with their product . With " dark " textures , copying a texture.cfg from another folder of the same model and type will rectify this . If you wish to report a download as " broken " notify the uploader by PM first so that he / she can check for any mistakes ( we all make them ) . Once a paint has been installed by hand and is working correctly ( correct texture.cfg ) , a backup can be made using the LM for future use ( i.e before installing the NEXT Service Pack ) . Other points to consider : Having FSX installed outside the Program Files certainly helps when editing the cfg's and installing addons . When installing the Airbus to run the exe as Administrator . When using the LM also run as admin . EDIT : the text above in blue has been added for clarity .
  13. 4 points
    Time Lapse Bordeaux - Night Environment V2
  14. 4 points
    Ok, found a workaround faster as expected for FSX:SE and P3D to make the Windmills smoother and fully windspeed/direction related. Unzip the BGL in the attached file to the ..\Aerosoft\La Palma\Scenery folder and replace the existing file. La Palma Windmills.zip User of FSX (SP2/ACC) don't need this file, there all was already smooth and nothing changed here.
  15. 3 points
    how to make out what these xxxx.Base folders in scenery editor correspond to? When selecting which scenery to keep active from the default scenery list; a common question that will come up is… how do I know which areas to deactivate from the default scenery list, they are named Base.xxx with no distinction? Here how… the world is divided into a grid, and the scenery for each grid rectangle is stored in a separate folder, named rrcc Base, where rr is the row in the grid (from 0 to 7), and cc the column (from 0 to 11). first image showing FSX scenery grid, the second showing corresponding folders in Sim\Scenery
  16. 3 points
    Instead of complaining and ranting you could explain what your exact problem is and give us some details mentioned by Alex, to help you.
  17. 2 points
    Flight simulation and Optimizing night time flights Generally speaking out of the box fresh sim install is mainly geared towards day time flights; With very little regards to night flying, Setting up for a proper day time flight requires allot of attention to detail; from setting up controls, weather conditions, scenery complexity, vehicle, and visual add-on’s This process could take one few months to get comfortable with his environment settings and gear, it’s a tedious task many of us take to extreme (to say the least!), your day time flight environment is balanced perfectly for the day; at the same time is also consuming the same resources at night; not leaving much room for night time add-on’s, There is a misconception that when night falls its dark anyway; what’s there to see? Optimize…? What’s there to tweak different then day time when you barely see anything? The last statement is the general concept most have when it comes to night flights; bear in mind that up to not long ago, night flying didn’t really exists to the extent it’s been developed in the past several years, the original developer never envisioned such transformation that it never was an area of much interest; but recent developments allow us now to fully have VFR night flights; while looking out the window at real world vector data, before we continue deeper into this article; remember the first few sentences I started with; the sim's night environment deserves now as much attention as day time does to fully enjoy todays night add-on’s, many day time element are not visible at night, to redirect resources; some settings can be adjusted towards an optimized environment for night flights, if we start by going through the settings in FSX/SE/P3D configuration tabs; let’s have a look at Weather Tab, consider that a normal human eyes can perceive natural lights in the real world (depending on conditions and alt) 60-100 miles away in optimal conditions, adding clouds at night beyond the minimum slider potion is pointless at night; as well as drawing high detail clouds; and every other related daytime eye candy, moving to the Scenery tab, Mesh complexity and Mesh Resolution both can be significantly reduced, you will not see the added vertices drawn at night or a fine mountain contours and subtleties, A mesh complexity of 30 with mesh resolution of 76-38 should be more than sufficient for night flight, Texture resolution… at night? Do I need to extend on this one? Same goes for Water Effect, These are not visible at night; there is no need to extend resourced for these features at night, Scenery Complexity and Autogen Density shouldn’t exceed Normal for night fight, In Aircraft Tab, Shadows aren’t really visible at night; it is recommended to turn shadows off, but to each his own, In Graphics Tab I personally like the visuals at night with antialiasing switched off These are just few very basic guidelines for optimizing your night time flights The goal behind this is to free resources that aren’t used during night; you can dig more and find many creative way to conserve resources at night, Many third party add-ons can also have their day time settings optimized for night; using the same logic, Believe it or not, your unused aircraft adds up to the global VAS usage regardless of day or night, I keep my unused aircraft in a folder I make called “hangar” with the same structure that’s inside SIM\SimObjects\ ; I keep this folder under SimObjects folder, this where 99% of my aircrafts are in (including default), If you only fly in a predefined area like US, or UK etc… There is no need to load the whole world every time you go for a local flights! The last two advisories will decrease sim's load time significantly; as well as reduce your initial VAS consumption in general! Before we go into more technical detail; no one is expecting you to manually go through each and every one of these setting each time you go for a flight, Yet… It is unreasonable to assume that with today’s add-on’s our sim’s should work regardless what we install in it; we have HD textures, as well as HD Photoreal, and HD mesh and so much more than what initially thought of, one must remember that we are still bound to 3.6GB usable VAS memory space allowed by x86 (32bit) application platform; the name of the game here is balance; you have to balance your memory consumption to accommodate everything you want in your current flight, This is the time to mention SimStarter By Developer - Peter Rosendhal. http://aviation.pero-online.de/ i highly recommend using SimStarter to create various startup profiles; to speed up your fsx load times; and general performance tweaks; you can create many profiles that launch you right into your preconfigured flight without wasting time; you can customize all the above settings and much more from a single GUI interface; you will have complete control over all of Sim’s elements; , scenery.cfg, fsx/se/p3d.cfg as well as many third party add-on’s settings, save your setting to a profile on your desktop, and with one click; SimStarter will put you on the runway with all the preconfigured environmental settings you selected for that profile, SimStarter is a free and can be found here – http://aviation.pero-online.de/wordpress/?page_id=105 ; there are many tutorials on how to configure SimStarter to hook into third party add-on’s; please don’t forget donate to help Peter continue his development on this magnificent irreplaceable tool! Note that these guidelines should be used for day time flight as well as night time flight to maximize your Sim potential and VAS pool, if there’s something I neglected to mentioned please feel free to discuss; Looking forward to hear some feedback from you guys, Happy Flying
  18. 2 points
    Ok so after being in aviation in both real world and flight simulator for the past 14 years I have seen this issue and wish to share this with others to get your input on this. I personally think PMDG is good but I believe they are over rated. I prefer Aerosoft A318/319 over PMDG's 777. But on the other hand I do enjoy flying the PMDG 737NGX 6/7/8 and 900, I just don't like their crazy price tags, no matter how much detail they have or lack in some cases. No addon airplane "I Personally" believe should never cost near or over $100. Plus they turn around and charge $115 for their P3D version of the 737-600/700/800 and 900 NGX. That is stupid, I don't care how much so called "work" they had to do. Also they now charge $135.00 for the base pack of the 777-200 for P3D! Or if you want the 777-200 and 300 pack it will cost you $165.00, for one (1) aircraft type! That is down right ridicules, from a business mind, they may price themselves right out of business if they don't watch it. I thought $95 for the 737NGX plus the 600/700 pack was a bit much, but $165.00 wow, just wait and see their 747 will be more then that. Now don't get me wrong, I do like some PMDG products, my favorite being the MD-11 and the 737NGX, I do feel they should lower the prices a bit as well as offer a low upgrade price to obtain the P3D version if you already own the FSX version, instead of milking their customers out of every penny. I have posted this in another forum area here but was asked to move it here, so I did. It seem to get all positive responses and folks agreeing, so I am interested how others feel about this as a paying customer and unfortunately may no longer support them at their raising and what seems to be greedy price tags. **Please Note** My "Opinion" above of PMDG is my own Opinion, please do not respond with hate speech or flame war me because of my opinion. Thank you!
  19. 2 points
    There are so many screenshots on the productpage showing the airspeedindicator. Didn't you look at them prior to your pruchase?
  20. 2 points
    Clive, I haven't tried it yet for the same reason that LN has just stated. It seems highly unlikely that a BGL would be created for a single airport. I'm almost certain other areas will be affected if it's disabled. otherwise why not just name each airport BGL by its ICAO and have done. If it really was as simple as disabling a BGL then I'm sure Umberto of GSX would have recommended it. I'm also slightly concerned by A320 User's profile and his -59 reputation.
  21. 2 points
    1. AES ist schweine teuer. 2. Kann man wohl für sein Geld was erwarten. Insbesondere die Kompatibilität zws. 2 Aerosoft Produkten. 3. Es ist total unfair GSX gegenüber Funktionen zu sperren und den User dadurch zu zwingen AES zu kaufen. 4. Kann man AES nicht zurück geben oder wieder Verkaufen. Da word man iwann auch mal sauer. Insbesondere wenn man sieht, dass das Programm optisch fast fertig war. Die alten Skripts könnte man übernehmen und die neuen Funktionen dazu programmieren. Ich werde mir zumindest kein weiters Pack kaufen, solange es keine richtigen Updates gibt. Es kann ja auch nicht so schwer sein den Ramp Agent für den AXE mal richtig zu positionieren. EDIT: Um genau auf deine Indirekte Frage zu antworten: Ich hoffe, dass Oliver jetzt sich mal wieder an AES ran setzt und die Entwicklung vorantreibt.
  22. 2 points
    I'm 737! This FSX Film present of all Garuda Indonesia 737 livery from 1961 - present i do hope u guys enjoyed created by me, thank you so much for watching
  23. 2 points
    Robert Randazzo discussed this in detail in one of his posts on the official PMDG forum relating to P3D. PMDG WILL be producing a commercial license version of the 777, approved for real world training, and made available to airline training departments. Because of the liability and regulatory requirements that such software must meet to be used for FAA/EASA approved training, the cost will be much, MUCH higher than what we, as hobbyist simmers pay - which is to say thousands of dollars per license. Not "hundreds", but "thousands". The approved training version will be sold through a separate division of the company that will deal only with commercial clients. In addition to the very high up-front license costs, commercial customers will also be required to purchase an annual maintenance contract. The commercial version may well be almost identical the $135 version that we, as hobbyist / non-commercial users pay. Mr. Randazzo has also stated, more than once, that the fees which PMDG has to pay to its "licensing partners" (presumably Boeing, but also, possibly, Honeywell and others) are considerably higher for each copy of the P3D version of the 777 as compared to the FSX/SE version - even though the non-commercial hobbyist version of the software is not approved for real-world training. Apparently the licensing costs go up because of the platform the product runs on - it does not matter if the product will be used for training or not. Other vendors who make dual FSX/P3D versions of their add-ons may not have to deal with such licensing agreements with the real-world manufacturers of the emulated aircraft. I'm not a PMDG employee - just a customer. Most of the concerns being voiced in this thread have been addressed - repeatedly - by PMDG spokespersons on their official forums on AVSIM. As far as those who "cannot afford" the software - I do empathize, but the unfortunate fact is that if you can't afford it, then you may simply have to go without. This is a hobby after all - few of us HAVE to have a flight simulator - it is, like any hobby, a luxury - not a necessity. P3D is in that "luxury" class too - considering that there are already two viable sim platforms that run PMDG products - i.e. original FSX, and FSX-SE - nobody is being "forced" to switch to P3D. And, I would like to point out that PMDG spent considerable time and effort making the NGX and 777 fully compatible with the new FSX-SE platform, and did so at absolutely no cost whatsoever to existing FSX users of the add-ons. In the case of the NGX, this also included new features (weather radar) not found in the original FSX product. Sent from my iPhone using Tapatalk
  24. 2 points
    If you do not know how the Airbus flies then muddling of the thread doesn't help either.
  25. 2 points
    Sounds Are Out! https://www.facebook...StarSimulations Over 100 custom sounds All recorded from real aircraft Mastered to real volume levels All 360 degrees in and out Small detailed features like self tests sounds, APU pre ignition sounds, separate packs etc All N1 phases correspond to real A330
  26. 2 points
    The aircraft needs it for better stability due to the short fuselage and proximity to the CG.
  27. 2 points
    Guess you are in the wrong place. This is the Aerosoft forum.
  28. 2 points
    Not to give you guys the idea that we are ignoring you; here a small update. The A320IAE FDE is being tweaked as we speak. Nothing was changed to the FDE for SP3 but somehow some are having these problems. We are aware of that and we are working on it. Thanks
  29. 1 point
    Very cool and the music is great for that vid.
  30. 1 point
  31. 1 point
    Take it or leave it. Why do you do not make only an attemp ? You can every time back. Rename the file APX43210.bgl to APX43210.La Palma And testing it. If it do not work-go back to ....bgl. No Risk !
  32. 1 point
    You might want to read this: http://forum.aerosoft.com/index.php?/topic/95723-flight-simulation-and-optimizing-night-time-flights/
  33. 1 point
    The solution I think is to wait for the fix from GSX
  34. 1 point
    Thank you Stathis, parts of this article applies to general flight during day or night, anyone with above average setup who runs a complex sim; already knows this form of optimizing to some extent, putting all the parts and bits together is the tricky part; this shades light on how it is done and the tools to use,
  35. 1 point
    Thank you for your very useful info. It is a good point that you make with the map. In order to do up to medium haul flights you need at most 5-6 "blocks" of scenery. And even for long haul you need 1/3 of the world at most. If you optimise your system for that area (Europe, US and so on) you probably don't even need to reduce the settings if you are running 64 bit windows on a good system. This is a must follow guide for those who experience freezes with sound on after 2-3 hours of flight due to VAS exceeding windows limits (this happens in 64bit systems too).
  36. 1 point
    Ive had to reset all the data, flown today for over an hour with no problems. Paul
  37. 1 point
    These objects are greenhouses along the coast, have a look at google earth and you will see them.
  38. 1 point
    But we also pay licenses on many products, take it from me that they are not the cause of the high prices. At Aerosoft we generally agree with Captain Walton and believe that add-ons should ideally not be more expensive than the simulator (on release), you see this reflected in our prices. However that means that we top out with our products (Airbus for example) at a lower complexity rate then PMDG normally does. That coincides well with our idea that it's an add-on for a FLIGHT simulator and not an aircraft systems simulator. PMDG (and others) feel different about this and we fully respect that. We feel they got the price-quality equation right. They offer a different kind of product, one that would be very hard to make profitable for a sub 50 euro price level.
  39. 1 point
    Why do consumers move from a gaming platform to a professional/commercial/training platform, just to complain that from now on, they have to pay 'professional' prices?
  40. 1 point
    Top, I don't have any one particular issue as I have many. I've watched in this forum where the same questions by others are left dangling for months. I only wanted some fixes to P3D. All the problems posted by others, I had. This was my first post here. I'm very patient and understanding, so I watched and waited and waited....and nothing. At this point, a "Hello, were still alive" would work! I truly hope something comes up though. I had to go back to FSX just to enjoy the Tomcat! H
  41. 1 point
    Hi, the coding is correct. PT401 is defined as "fly-by" according to AIP Portugal. You could try to fly the approach with a slower speed, e.g. 180 - 200 kts. Coding PT401 as "fly-over" would be against the intended procedure design. LIDO Route Manual: AIP Portugal Jan-Paul
  42. 1 point
    The progress that is currently made can not really be shown. I will ask the dev if he can show a few more images though.
  43. 1 point
    The issue was forwarded to the dev. I will see of the current beta already changed something.
  44. 1 point
    Man, I cant wait for CRJ I just cant
  45. 1 point
  46. 1 point
    Hi guy's can anyone tell me if the sp3 in our accounts have the all the hotfixes in there would like to download the full installer again. cheers mark
  47. 1 point
    thanks cheers mark
  48. 1 point
    I installed SP3 and Alitalia Airbus livery. Unfortunately I found that Airbus livery creates problems with virtual cockpit (I see bad: a part disappears). This is the Airbus A321 CFM. Can you help me? The older version was good. All right. After all my job to uninstall and install....now this problem. There is a proverb: "Who leaves the old way for the new one, he knows what he is leaving, but does not know what finds"
  49. 1 point
    There are several VITAL pieces of information missing from your post , without which it is impossible to help . 1. Which version of the Airbus are you using ? AirbusX , AirbusX Extended , A320/321 V1 , V1.1 , V1.2 or V1.3 . 2. Name of repaint or download link . 3. Operating system if using the latest Airbus version as Windows XP is NO LONGER SUPPORTED . There are several topics here all to do with black cockpit textures and the answer has also been given several times . Simple answer is to copy a texture.cfg from another aircraft OF THE SAME TYPE and for the best result one that was supplied by Aerosoft in the download . John.
  50. 1 point
    Wird hier noch dran gearbeitet? Wäre nett mal wieder ein paar Fortschritte zu sehen.