That 'clipping' (the transparent) bit is because that speeds up the sim a lot. The only real way to solve it would be to put the viewpoint really outside the aircraft.
I was sure I fixed that zoom issue but indeed it somehow crept back in. Now solved and should be delivered with this weeks build.
First off, I'm loving the new 64-bit buses - keep up the great work!
I use Pro-ATC/X for ATC. Occasionally I'll ask for a flight level change depending on the prevailing winds aloft. When I'm cleared, I dial in the new altitude and press the ALT knob on the FCU. The problem is when I descend by maybe 1000 feet while TOD is displayed on the ND the aircraft thinks I'm starting descent phase, the TOD indicator is removed and I never get any more check-lists (descent preparation, approach etc.). Is this behaviour correct and should I be using V/S to change flight level in cruise?
It is a very useful thing, what Dave recommends. Better not using third party shaders like Tomato, etc. There is no harm to delete P3D shaders folder also. It corrects lots of fpm issues after installing a complex AC or scenery. The only thing is that you should be very careful, which one is deleted not to end up in reinstalling the SIM.
A good manual is here: https://www.avsim.com/forums/topic/479630-where-to-find-my-shaders-folder-prepar3d-v2-v3-v4/
Hope it helps.