#1
Posted 19 October 2011 - 10:15 AM

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#2
Posted 19 October 2011 - 12:53 PM
#3
Posted 19 October 2011 - 12:55 PM

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#4
Posted 19 October 2011 - 02:01 PM
#5
Posted 19 October 2011 - 02:03 PM
IMZ, on 19 October 2011 - 02:01 PM, said:
No there are all 3d 'fluffy balls' of cloud, that means you get a far better sensation then in FSX when you fly in and out of them.

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#6
Posted 19 October 2011 - 02:10 PM
And what about the performance?
#7
Posted 19 October 2011 - 03:22 PM
#8
Posted 19 October 2011 - 03:34 PM
kaspis29, on 19 October 2011 - 03:22 PM, said:
It's not easy to compare with FSX (just as it is very hard to compare FSX with FS2004). Per objects shown it is absolutely faster then FSX and for sure not slower then X-Plane 9. But as the world of X-plane is denser and the lighting is calculated in real time you can see lower framerates. But the good thing is that is scales beautiful with hardware. You can always buy better fps, something thats just not possible in FSX. As long as you do not use SLI a faster graphics card will give you faster fps.
Also multicore is far better supported. An aircraft that taxies in front of you will run on another core then your own aircraft. And it will behave perfectly accurate, just as your own aircraft. So those AMD 8 core machines start to have a lot of appeal.

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#9
Posted 19 October 2011 - 03:35 PM
Emi, on 19 October 2011 - 02:10 PM, said:
And what about the performance?
FSX add-ons will never be compatible, just a totally different sim. But we are converting a lot of them at this moment.

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#10
Posted 19 October 2011 - 03:56 PM
Mathijs Kok (Aerosoft), on 19 October 2011 - 03:35 PM, said:
FSX add-ons will never be compatible, just a totally different sim. But we are converting a lot of them at this moment.
That sounds good, but as I don't only have Aerosoft products, I'd like to know what is different? Is it the type of the files or does XPlane10 only have different paths where to install the scenery files in? If this would be the case I could easily manually copy and paste them in the correct folder for XPlane10.
#11
Posted 19 October 2011 - 03:59 PM
Emi, on 19 October 2011 - 03:56 PM, said:
That sounds good, but as I don't only have Aerosoft products, I'd like to know what is different? Is it the type of the files or does XPlane10 only have different paths where to install the scenery files in? If this would be the case I could easily manually copy and paste them in the correct folder for XPlane10.
No it's really a totally different sim, the files will all have to be fully reworked to make them compatible.

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#12
Posted 19 October 2011 - 04:03 PM
Mathijs Kok (Aerosoft), on 19 October 2011 - 03:59 PM, said:
No it's really a totally different sim, the files will all have to be fully reworked to make them compatible.
That's sad. I've hoped that I could import the scerys at least manually. Well anyway, I think it is the same for aircrafts then, right?
#13
Posted 19 October 2011 - 06:17 PM
Mathijs Kok (Aerosoft), on 19 October 2011 - 03:34 PM, said:
It's not easy to compare with FSX (just as it is very hard to compare FSX with FS2004). Per objects shown it is absolutely faster then FSX and for sure not slower then X-Plane 9. But as the world of X-plane is denser and the lighting is calculated in real time you can see lower framerates. But the good thing is that is scales beautiful with hardware. You can always buy better fps, something thats just not possible in FSX. As long as you do not use SLI a faster graphics card will give you faster fps.
Also multicore is far better supported. An aircraft that taxies in front of you will run on another core then your own aircraft. And it will behave perfectly accurate, just as your own aircraft. So those AMD 8 core machines start to have a lot of appeal.
#14
Posted 20 October 2011 - 10:24 AM
#15
Posted 20 October 2011 - 12:05 PM
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#16
Posted 20 October 2011 - 12:20 PM
kaspis29, on 19 October 2011 - 06:17 PM, said:
yes but I think that's what we have to expect. A new sim without add-ons got to be as good as the old one with add-ons. Certainly in graphics.

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#17
Posted 20 October 2011 - 01:41 PM
#18
Posted 21 October 2011 - 10:17 AM
kaspis29, on 20 October 2011 - 01:41 PM, said:
That database is enhanced and it has all runways etc. But it is FAR easier ti enhance airports because of the 'Lego block' system that allows point and click placing of the thousands of objects. So we expect that world to be enhanced very fast.

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#19 Guest_GoncaloCarvalhoPT_*
Posted 21 October 2011 - 01:55 PM
Will aeroSOFT pondering to project addons for both platforms, such as the Macintosh OS X and Windows?
#20
Posted 21 October 2011 - 03:23 PM
#21
Posted 21 October 2011 - 03:51 PM
Terrain is still in the works and also the preview images are with the OLD(!) terrain and not with the new one. Would be good if Mathijs could add this info because imho this is a important fact!
On the blog of Ben Supnik http://www.x-plane.com/blog/ you can find some videos presenting the new AI and some other things. Everything is not final and maybe not even Beta but you can see a very good plattform is in the works. I wouldnt wonder so much on the fps. I am sure everything will run smoothly and as Mathijs stated you can always buy better fps. Thats something which FSX teached us wrong, if you want to see a awesome engine in action google for Frostbite 2 engine, this masterpiece also works on my old E7400@2.8Ghz without any problems! So with an eye on performance, which Ben Supnik has, expect anything less good than good fps.
best regards
Emmanuel
#22
Posted 21 October 2011 - 07:42 PM
#23
Posted 22 October 2011 - 12:41 PM
Quote
But I also dont think P3D is a good compare right now, still it has the same engine as FSX and we know all how hungry it is. Also you cant compare it to XP10 because it works totally different.
Emmanuel
#24
Posted 22 October 2011 - 06:44 PM
#25
Posted 23 October 2011 - 12:40 PM
And XP10 and FSX do nearly have nothing in common in their core engines.
I hope its clear now what I mean.
best regards
Emmanuel
#26
Posted 23 October 2011 - 06:44 PM
Seeing that this has also been asked over on AVSIM the responses from XP staff is rather uncomforting. So far it's not assembled together, second they are not even planning an RC phase let along a beta phase, and third no features have been "officially" promised to actually be included in the final product. So what you have here is a group of programmers spread accross the US and other countries doing third party development for XP9. Basically they're writing the addons that no one else will, thanks to Austins deep pockets. If you work at Microsoft doesn't matter how small or insignificant your work on Windows or FS is, you have access to the entire source tree and that entire source tree is run through compiliations and testing every night with your changes.
#27
Posted 24 October 2011 - 08:38 AM
Just to note, I don't have any FS software (I run totally on a Mac) and is solely an X-Plane flyer so I have no self interest on such a deal, But I will invest in Aerosoft product when available for XP.
#28
Posted 24 October 2011 - 01:52 PM
GoncaloCarvalhoPT, on 21 October 2011 - 01:55 PM, said:
Will aeroSOFT pondering to project addons for both platforms, such as the Macintosh OS X and Windows?
Very much so. Even Linux versions.

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#29
Posted 24 October 2011 - 04:36 PM
IMZ, on 19 October 2011 - 02:01 PM, said:
I think so too. The majority of these pics show very dramatic clouds - but 'dramatic' doesn' t necessarily mean realistic to me.
HF
#30
Posted 24 October 2011 - 08:32 PM
#31
Posted 25 October 2011 - 05:26 PM
Pao13, on 24 October 2011 - 08:32 PM, said:
I am not making promises but it is high on the agenda.

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#33
Posted 26 October 2011 - 04:28 PM
#34
Posted 26 October 2011 - 04:51 PM
bionicCrab, on 26 October 2011 - 04:28 PM, said:
And it moves. Flight looks very nice to me, but we just do not know how we could get something like that to run at 30 fps.

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#36
Posted 26 October 2011 - 06:29 PM
#37
Posted 26 October 2011 - 10:23 PM
Just out of curiosity I tried to match the autogen picture to a similar view in google earth


Terrain and roads are pretty accurate. What seems a bit off are the spots where there are no "real" houses in real life (parking lots, sports field and so on) - in X-Plane those spots are just lawn. But overall I would say it's pretty neat.
#38
Posted 27 October 2011 - 09:20 AM

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#39
Posted 27 October 2011 - 09:51 AM
Emmanuel
#40
Posted 27 October 2011 - 11:20 AM
Mathijs Kok (Aerosoft), on 27 October 2011 - 09:20 AM, said:
Mathijs, just wondering; is the entire globe covered in this kind of high-detailed stuff, or are there only some limited regions with the extra eye-candy, while the rest are just generic tiles like we see in MSFS?
Is it possible to show some pics from Europe and Africa?
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